For this week of my project, I worked on learning how to create an animated walk/run cycle. The program I used for these two videos was Procreate. In the first video, you can skip to the last minute to see the finished version. The character was diffidently not professional but I just wanted to add a simple body for the legs. One thing I noticed was a slight jump between the first and last frames. This made the walking look not very smooth, to fix this I tried adding another frame in between them and also adjusted the fps. I’m still not sure why it looks rough but this was just a practice anyways. In the video below you can see me creating a run cycle. It’s very similar to a walk cycle but the arms are more alive. In the first video, the loop was a bit rough but I think this second attempt its a lot more smooth. If you watched the video you will see I added in a weird red line. This was supposed to be a finish line but I deleted it because I realized it would mess up the loop. While creating this I wished I would’ve added hurdles. Something I experimented with was adding different music. I made sure to pick a positive and clean song to add-in. I know it’s technically not legal but I made sure to include the artist name and also I don’t think anyone would care since I’m not monetized or famous.
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This week I was transitioning from using a free app onto something a bit more efficient. I tried out Adobe Animate, but It wasn't much easier lacking a digital pad. The next thing I went to was Procreate. Procreates focus is on drawing but it does include some animation features. After some fiddling around between the 3 programs; I came to my conclusion that I prefer Procreate the best. It’s great because it is very user-friendly and cheap. The only issue I ran into with Procreate was limited frames but I think I can research some ways to get around that.
For week 2 of my Genius Hour Project, I was busy with my other work. So my focus was just to combine some skills I learned from last week into a longer animation. This short animation took me roughly an hour to make including editing and posting the videos. I enjoy the simplicity of the app I'm using but I'm not sure how efficient it is. After the first few weeks, I might spend some time figuring out how to use Adobe Animate. In the video below you can see the process I went through to make this animation. Now that I'm looking back on it, I definitely could have saved myself some time by just duplicating the frames. That's okay though because it was good practice. Another mistake I made was choosing green for my first color. The effects of that is inaccurate color mixing. See the top video for the final animation where I created a loop. This week I was just focused on getting the basics. I first watched a video on YouTube that went over the 12 principles of animation. Then I had to try out different animation apps for my iPad. I first tried procreate and then Flipaclip, but settled on Animation Desk. I'm currently taking Digital media 2 so I have access to adobe animate in case the free app isn't doing it. For now, though I think the simplicity will be beneficial. In the video's below you can see me using 2 different principles of animations. In the first video, I used Squash and Stretch. Squash and Stretch allows the ball to look more like a water balloon and less like a bowling ball. In the second video I tried to add some anticipation to the throw so that it looked more powerful. |